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Year 4FR

PE

Children will have PE two times a week. 

For 4FR, it is Wednesday afternoon and Thursday afternoon. 

In the Autumn term we are doing Invasion games in the hall and netball outside.

Please make sure children have a PE kit for those days. Children can keep them in for the term and take home at home. 

HOMEWORK

Spelling

Each week, a set of spellings, which are based on the spelling rule which the children have been learning in class, will be uploaded onto Seesaw for the children to learn. In addition, a vocabulary activity sheet will be uploaded for the children to work through related to a word that they are finding it difficult to learn.

Topic Project

For each new topic, a topic project will be uploaded onto Seesaw. The children will be given a number of weeks to complete the project to allow them to really allow their creative talents to flow! The project can be uploaded onto Seesaw or brought into school on completion. 

Times Tables

To support the children with their maths number recall, they should spend time at home on Times tables Rockstars. Children who do this the most in the class will become our TT Rockstar of the week.

Reading

In school, the children have access to Accelerated Reader which they can access in school to complete quizzes on books that they have read and build their word count. Every time a child achieves one hundred percent in a quiz, they earn a star which enters them in a draw for the certificate at the end of the half term. In order to complete quizzes, the children should be reading their school book every evening. Of course, any reading for enjoyment is welcomed!

Curriculum - Autumn: Buried Treasure- Anglo Saxons

As writers, we will...

  • Write a narrative inspired by Gorilla by Anthony Browne
  • Use expanded noun phrases to add description and detail
  • Include small details to describe characters, settings and mood
  • Use fronted adverbials followed by commas
  • Choose nouns and pronouns carefully to avoid repetition
  • Organise our writing into paragraphs
  • Sequence events through an introduction, build-up, climax and resolution
  • Use the correct tense and viewpoint consistently
  • Revise and edit our writing to make improvements

As Mathematicians we will:

  • Read, write and represent numbers up to 10,000.
  • Explore the value of each digit in numbers with thousands, hundreds, tens and ones.
  • Partition numbers into parts in different ways.
  • Find 1, 10, 100 and 1,000 more or less than a given number.
  • Place and estimate numbers on number lines up to 10,000.
  • Compare and order numbers using the symbols <, > and =.
  • Read and write Roman numerals up to 100.
  • Round numbers to the nearest 10, 100 and 1,000.
  • Use our place value knowledge to solve problems and explain our reasoning.
  •  Practise recalling multiplication facts for all times tables up to 12 × 12.
  •  Explore patterns and relationships to help us remember multiplication facts.
  •  Use facts we already know to work out less familiar answers.
  • Build speed, accuracy and confidence through regular practice.
  • Take part in times tables games, quizzes and activities.
  •  Focus on the multiplication facts we find most challenging.
  • Practise answering questions on screen to become familiar with the Multiplication Tables Check (MTC).
  •  Celebrate our progress and develop confidence in our times tables knowledge.

As Spellers we will:

  • Practise common exception words and words from the Year 3 and 4 spelling list.
  • Explore how to add suffixes, including -ment, -ness, -ful, -less and -ly.
  • Learn how root words change when adding -ing, -ed, -er and -est.
  • Investigate when to double a consonant, drop the final ‘e’ or change ‘y’ to ‘i’.
  • Explore syllables and word stress to help us add suffixes to longer words.
  • Revisit words beginning with ‘kn’ and ‘gn’, such as ‘knee’ and ‘gnaw’.
  • Learn words where ‘ch’ makes a ‘k’ sound, such as ‘chemist’ and ‘echo’.
  • Use spelling games, memory strategies and personal spelling logs to practise tricky words.
  • Apply our spellings in sentences and check and correct our writing

As Readers we will:

  • Explore Beowulf, discussing its characters, setting and key events.
  • Develop our VIPERS skills: Vocabulary, Inference, Prediction, Explanation, Retrieval and Summarising.
  • Explore unfamiliar vocabulary and discuss how word choices bring the story to life.
  • Practise tracking the text carefully as we read and listen.
  • Build our comprehension by answering questions and finding evidence in the text.
  • Infer characters’ feelings and motives, using clues to explain our ideas.
  • Make predictions and summarise the main events in our own words.
  • Explore non-fiction texts each Friday, identifying key features and retrieving information.
  • Share our ideas, listen to others and discuss different interpretations.

As musicians, we will:

  • Learn and perform songs inspired by the Anglo-Saxons
  • Recognise and maintain a steady pulse
  • Explore different rhythms, pitches, tempos and dynamics
  • Sing confidently in unison, in rounds and in two parts
  • Create and perform our own rhythmic and melodic patterns
  • Listen to and appraise music, identifying its mood, structure and instruments

As Historians we will:

  • Explore Anglo-Saxon homes, food, work and childhood, comparing daily life with our own.
  • Discover who the Anglo-Saxons were, where they came from and why they settled in Britain.
  • Use timelines to place key events in order.
  • Learn about Anglo-Saxon beliefs and how Christianity spread across Britain.
  • Investigate Alfred the Great’s achievements and decide why he deserves his title.
  • Explore the mystery of Sutton Hoo, using artefacts to suggest who may have been buried there.
  • Discover Anglo-Saxon treasures, including finds from the local area.
  • Ask historical questions, examine evidence and explain our ideas about the past.

As digital learners, we will:

  • Explore the tools and features in Scratch
  • Use coding blocks to control sprites, sounds and backdrops
  • Create a Scratch story with movement and conversation
  • Use decomposition to understand how an animation works
  • Plan and create our own remix of an existing animation
  • Use loops to repeat instructions
  • Test our code and debug any errors
  • Evaluate our animation and suggest improvements
  • Understand that we need permission to remix another person’s work

As Geographers we will:

  • Learn the eight compass points and use a compass to follow and give directions.
  • Use maps and atlases to locate the countries the Anglo-Saxons came from and the sea they crossed to reach Britain.
  • Locate the UK’s four countries, their capital cities, Manchester and the surrounding seas and oceans.
  • Explore why the Anglo-Saxons travelled to Britain and settled here.
  • Investigate how Anglo-Saxon words influenced British place names, including Altrincham.
  • Compare maps of Anglo-Saxon kingdoms with modern regions to discover how boundaries have changed.
  • Explore counties, towns and cities and describe their locations using compass directions.
  • Use atlas indexes and grid references to find places on maps.

As Artists we will:

  • Explore Pictish symbol stones and discover their shapes, symbols, patterns and textures.
  • Use sketchbooks to make observational drawings and record our ideas.
  • Compare Pictish stones with Henry Moore’s sculptures, exploring materials, forms and surfaces.
  • Investigate how artists take inspiration from nature and simplify shapes.
  • Develop clay skills, including rolling slabs, making impressions and creating textures.
  • Practise carving lines into clay and adding raised details using scoring and slip to join pieces securely.
  • Design and create our own Pictish-inspired clay symbol stones, combining symbols, textures and patterned borders.
  • Evaluate our finished artwork, celebrating successful techniques and suggesting improvements.

As Theologians we will:

  • Explore the question, ‘What kind of world did Jesus want?’
  • Learn what a Gospel is and discover what it tells Christians about Jesus’ life and teachings.
  • Find out how Jesus called his first disciples and consider how they might have felt about following him.
  • Discover how vicars and evangelists share Jesus’ teachings today.
  • Explore how Jesus showed compassion towards people who were excluded.
  • Investigate how Christian charities, including The Leprosy Mission, follow Jesus’ example.
  • Explore the parable of the Good Samaritan and what it teaches Christians about loving their neighbour.
  • Use Bible stories to explain our ideas and reflect on how kindness, fairness and inclusion can help make the world a better place

As Scientists we will:

  • Group and classify animals using their similarities and differences, including whether they have a backbone.
  • Explore flowering and non-flowering plants and compare the characteristics of different leaves.
  • Use diagrams and pictograms to sort living things and record our findings.
  • Create and test classification keys to help us identify plants and animals.
  • Discover how living things are suited to their habitats and respond to seasonal changes.
  • Investigate how human activities, including pollution and deforestation, affect habitats and wildlife.
  • Explore how natural events, such as floods, wildfires and earthquakes, change habitats.
  • Learn about Rachel Carson and discover how conservation scientists help protect the natural world.
  • Suggest actions we can take to care for habitats and the living things within them.