Let’s have another try at the Gruffalo song.
Don’t forget your actions! Follow Julia Donaldson...
Click on the link below
Communication and Language
Now you are going to play an I spy game.
Print off the pictures of the Gruffalo’s features. If you don’t have access to a printer draw the pictures on strips of paper.
Lay the pictures on the floor - just use 4 at a time so the children do not have to look at too many. If 4 is too many try just two.
Read the label and say ‘The Gruffalo has …. Choose a feature to put in your sentence.; for example knobbly knees.
Ask your child to find the correct picture. If the correct picture is chosen match the picture with the label as a pair and your child keeps the pair. Give them a round of applause for choosing the right picture. Repeat with other features from the story.
You could take turns with the children to chose a feature.
An alternative way to play this game is to call out a Gruffalo part and your child make the Makaton/sign-A-Long action to match from the Julia Donaldson Gruffalo song. Or you make the action and your child says the body part.
Look at the picture carefully and see if you can answer the questions.
Who does the mouse meet now?
What does the Gruffalo want to do with the mouse?
Who says they are the scariest creature in the wood?
Do you think is the scariest and why?
If you went walking in the woods what would the scariest creature you might meet look like?
Can you draw a picture of your creature—tell your grown up what makes it scary?
Practise counting and saying numbers in order go to 5 first if your children are confident go to 10.
Mark a line for the children to walk to and ask them to
Can you cross your room/garden in big Gruffalo strides counting as they walk
Can you walk in little mouse steps? How many did you take?
Can you fox trot? Would you have smaller steps or bigger than a mouse?
What about an owl can you fly over—how many wing flaps did you need?
Equipment: Each player has a small object to throw and mark where they are
Draw a hopscotch design on the ground. ...
The first player stands behind the starting line to toss his or her marker in square one.
Hop over square one to square two and then continue hopping to square eight, turn around,
and hop back again.
Pause in square two to pick up the marker, hop in square one, and out.
Then continue by tossing the stone in square two.
All hopping is done on one foot, unless the hopscotch design is such that two squares are
Then two feet can be placed down with one in each square.
A player must always hop over any square where a maker has been placed.
The Gruffalo has his very own website! If you would like try some Gruffalo activities on—line click on the link below: